﻿<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <Filter Include="Source Files">
      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
      <Extensions>cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
    </Filter>
    <Filter Include="Header Files">
      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
      <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
    </Filter>
    <Filter Include="Resource Files">
      <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
      <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx</Extensions>
    </Filter>
    <Filter Include="IDirect3D9">
      <UniqueIdentifier>{94cbd5fa-96af-4ffb-9227-c4fa0acb8f61}</UniqueIdentifier>
    </Filter>
    <Filter Include="IDirect3DDevice9">
      <UniqueIdentifier>{a579719a-7753-49b0-bc60-21a82e57238a}</UniqueIdentifier>
    </Filter>
    <Filter Include="IDirect3DQuery9">
      <UniqueIdentifier>{a258c185-1e68-461a-9996-98b392051709}</UniqueIdentifier>
    </Filter>
    <Filter Include="IDirect3DSurface9">
      <UniqueIdentifier>{f736c9b6-275f-434c-98c3-d6a6eefdc130}</UniqueIdentifier>
    </Filter>
    <Filter Include="IDirect3DIndexBuffer9">
      <UniqueIdentifier>{e80e9fc2-afb6-4a5c-9007-1b61be3e13b5}</UniqueIdentifier>
    </Filter>
    <Filter Include="IDirect3DVertexBuffer9">
      <UniqueIdentifier>{2d88ee9c-6fe9-4e6f-88dd-a916c7aa8c5a}</UniqueIdentifier>
    </Filter>
    <Filter Include="IDirect3DTexture9">
      <UniqueIdentifier>{cdc214c6-fc04-4217-8634-9f3083fef151}</UniqueIdentifier>
    </Filter>
    <Filter Include="IDirect3DVertexDeclaration9">
      <UniqueIdentifier>{989b1b07-ac5a-427c-a9c9-27a16c9dc9de}</UniqueIdentifier>
    </Filter>
    <Filter Include="IDirect3DVertexShader9">
      <UniqueIdentifier>{41507830-d9c2-4b7b-a344-158bcac622e6}</UniqueIdentifier>
    </Filter>
    <Filter Include="IDirect3DPixelShader9">
      <UniqueIdentifier>{c64dda98-1620-4b9d-aca8-5f9b2165e8cc}</UniqueIdentifier>
    </Filter>
    <Filter Include="IDirect3DStateBlock9">
      <UniqueIdentifier>{8135681b-8a74-44d1-99ca-a03c54960921}</UniqueIdentifier>
    </Filter>
    <Filter Include="IDirect3DCubeTexture9">
      <UniqueIdentifier>{6a00bb97-b12f-4cad-8dfc-fc62d8921415}</UniqueIdentifier>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="stdafx.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="xrD3D9-Null.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="xrD3D9-Null_OutProc.cpp">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="IDirect3D9.cpp">
      <Filter>IDirect3D9</Filter>
    </ClCompile>
    <ClCompile Include="IDirect3DDevice9.cpp">
      <Filter>IDirect3DDevice9</Filter>
    </ClCompile>
    <ClCompile Include="IDirect3DDevice9_Caps.cpp">
      <Filter>IDirect3DDevice9</Filter>
    </ClCompile>
    <ClCompile Include="IDirect3DQuery9.cpp">
      <Filter>IDirect3DQuery9</Filter>
    </ClCompile>
    <ClCompile Include="IDirect3DSurface9.cpp">
      <Filter>IDirect3DSurface9</Filter>
    </ClCompile>
    <ClCompile Include="IDirect3DIndexBuffer9.cpp">
      <Filter>IDirect3DIndexBuffer9</Filter>
    </ClCompile>
    <ClCompile Include="IDirect3DVertexBuffer9.cpp">
      <Filter>IDirect3DVertexBuffer9</Filter>
    </ClCompile>
    <ClCompile Include="IDirect3DTexture9.cpp">
      <Filter>IDirect3DTexture9</Filter>
    </ClCompile>
    <ClCompile Include="IDirect3DVertexDeclaration9.cpp">
      <Filter>IDirect3DVertexDeclaration9</Filter>
    </ClCompile>
    <ClCompile Include="IDirect3DVertexShader9.cpp">
      <Filter>IDirect3DVertexShader9</Filter>
    </ClCompile>
    <ClCompile Include="IDirect3DPixelShader9.cpp">
      <Filter>IDirect3DPixelShader9</Filter>
    </ClCompile>
    <ClCompile Include="IDirect3DStateBlock9.cpp">
      <Filter>IDirect3DStateBlock9</Filter>
    </ClCompile>
    <ClCompile Include="IDirect3DCubeTexture9.cpp">
      <Filter>IDirect3DCubeTexture9</Filter>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <None Include="xrD3D9-Null.def">
      <Filter>Source Files</Filter>
    </None>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="stdafx.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="xrD3D9-Null.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="xrD3D9-Null_OutProc.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="IDirect3D9.h">
      <Filter>IDirect3D9</Filter>
    </ClInclude>
    <ClInclude Include="IDirect3DDevice9.h">
      <Filter>IDirect3DDevice9</Filter>
    </ClInclude>
    <ClInclude Include="IDirect3DQuery9.h">
      <Filter>IDirect3DQuery9</Filter>
    </ClInclude>
    <ClInclude Include="IDirect3DSurface9.h">
      <Filter>IDirect3DSurface9</Filter>
    </ClInclude>
    <ClInclude Include="IDirect3DIndexBuffer9.h">
      <Filter>IDirect3DIndexBuffer9</Filter>
    </ClInclude>
    <ClInclude Include="IDirect3DVertexBuffer9.h">
      <Filter>IDirect3DVertexBuffer9</Filter>
    </ClInclude>
    <ClInclude Include="IDirect3DTexture9.h">
      <Filter>IDirect3DTexture9</Filter>
    </ClInclude>
    <ClInclude Include="IDirect3DVertexDeclaration9.h">
      <Filter>IDirect3DVertexDeclaration9</Filter>
    </ClInclude>
    <ClInclude Include="IDirect3DVertexShader9.h">
      <Filter>IDirect3DVertexShader9</Filter>
    </ClInclude>
    <ClInclude Include="IDirect3DPixelShader9.h">
      <Filter>IDirect3DPixelShader9</Filter>
    </ClInclude>
    <ClInclude Include="IDirect3DStateBlock9.h">
      <Filter>IDirect3DStateBlock9</Filter>
    </ClInclude>
    <ClInclude Include="IDirect3DCubeTexture9.h">
      <Filter>IDirect3DCubeTexture9</Filter>
    </ClInclude>
  </ItemGroup>
</Project>